Leadership plays a key role in escape games, although it is not the main thing. This activity is not intended for each team member to work separately, individually, following the instructions of the group leader. Escapism is designed to encourage teamwork, in which all members work together to try to find the solution by solving all the riddles together. In the previous post we talked about what are the keys to facing this type of games. Communication, organization or observational skills are some essential points that we must develop when the team is immersed in a mission. That is why many companies are committed to this type of activities to strengthen the bonds of their workers. What are the players we find in an escape room?
When it comes to conducting a project together with your colleagues, whatever the field, there is always one that stands out especially. A good leader does not hesitate to constantly motivate his peers to maintain the energy needed during the process. In addition, he is constantly interacting with the team. His greatest potential rests on his emotional intelligence and empathy. The leader of the group will take the lead and control the game, but it is of particular importance that he does not get carried away by a series of successes in a chain and that he knows how to listen to the rest of the group.
There is no detail that escapes this user. He may not be the one who solves the most riddles, but his talent lies in the fact that he does not let anything go unnoticed. He analyzes, observes, describes and puts on the table everything he finds so that the rest of the team gives it a coherent sense. He is usually the one who finds those clues that for some are invisible. He is practical and makes use of his sixth sense.
This player gets into the role or character of the story in a way that he dramatizes he is the one who lives the game most passionately. He probably does not find many clues, but he lives every moment as if he were in front of a camera shooting his next movie.
This profile appears mostly in the first contacts of players with this kind of experiences. Letting himself be carried away by the hunches, it may or may not succeed, but that is somewhat insignificant that our player cares little about, as he will propose thousands of options and solutions. For those escape games that have to be solved with a little imagination, this role can give a lot of play to the team. The less you expect, you can find the key to solve some of the clues.
With a character like him, time will often play in your favor. His prodigious mind will get riddles to solved in record time to the point where he will have to make a real effort to let others try too. One of the most reluctant riddles for groups is usually when numbers appear. Neither those will our brainiac, who will start calculating and get the answer out in record time.
Clues are just an invention to waste time. This user intends to solve everything by himself, ignoring the help messages offered by the escape game. It is not always the most appropriate, since it is necessary to take advantage of all the resources that the adventure offers us and, with this profile, the fluidity and the pace of the game are usually lost. It seems that his rule as soon as the clock is ticking is to do everything without wildcards.
He is the typical user who when he sees the time against his nerves start to play him a trick on him because he does not like to lose and will do everything possible to win. This profile is not exclusive to the escape room, as there is always a player who wants to stand out in his own light and do everything himself without needing the help of anyone, not even that of his fellow adventurers. This profile usually begins the adventure with great impulsiveness, but sometimes, as the game progresses there may come a time when he feels stuck and it is in these cases when he enters the fury and gets angry at the world.
It seems that the clock hands are reflected on his face because he keeps looking at the time and informing the rest of the minutes they have left. Obviously, it usually causes stress and drama to his companions, without letting them enjoy the adventure.
Although we all carry a piece of each of these profiles, it is usually appropriate that the roles are not repeated, because it could become in confrontation. For example, if there is more than one leader, their decisions could be contradictory and cause inconvenience in the group. The ultimate goal is that you create a large and varied team to be able to overcome all the challenges.